# 183 Marill
183 large
183 normal side 183 normal 183 normal back
Water-Type icon Fairy-Type icon
lvl 110 move: Hydro Cannon
Base Stats
HP 70
Attack 20
Defense 50
Sp. Atk 20
Sp. Def 50
Speed 40
Thick Fat
Huge Power
Sap Sipper
182 normal 184 normal
Bellossom Azumarill

Marill banner


Marill's oil-filled tail acts much like a life preserver that keeps it from drowning, even in a vicious current. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this Pokémon is diving beneath the water to feed on aquatic plants. The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

When fishing for food at the edge of a fast-running stream, Marill wraps its tail around the trunk of a tree. This Pokémon's tail is flexible and configured to stretch.


Route 42  (Night)

  • Use surf to get to the middle island
  • Go inside the cave (Mt Mortar)
  • Use surf and find some Marills by the waterfall

Route 32 North (Hoenn Invasion)

Route 37 (Hoenn Invasion)


Azurill Marill Azumarill
298 normal Friendshipdoll icon
183 normal lvl 18
184 normal


  • Thick Fat: Reduces damage of target's Fire and Ice moves.
  • Huge Power: Raises the Pokemon's Attack stat.
  • Sap Sipper: Absorbs Grass moves, raising Attack one stage.

Move Set

Level up (edit)
Lv Move Name Type Category Pwr. Cldwn. Dur. Acc. Effect % Target
0 Tackle Normal-Type Physical move 50 1.2 100% Single
2 Defense Curl Normal-Type Status move - 2.4 - Can't Miss - Self
Raises user's Defense by 1.
Doubles power of Rollout and Ice Ball.
7 Tail Whip Normal-Type Status move - 2.4 100% Single
10 Water Gun Water-Type Special move 40 1.2 100% Single
(No additional effects.)
15 Rollout Rock-Type Physical move 30 1.2 90% Single
Power increases by 30 for every consecutive successful hit (up to 180), or else power resets.
Defense Curl doubles the Power.
18 Bubblebeam Water-Type Special move 65 2.4 100% 10% Around
May lower target's Speed by 1.
23 Aqua Ring Water-Type Status move - 60 Always Self
Heals user of 1/16 of maximum HP.
27 Double-Edge Normal-Type Physical move 120 100% Single
Damages user by 1/3 of damage dealt.
32 Rain Dance Water-Type Status move - 60 60 Always All
Powers up water-type moves (x1.5), weakens fire-type moves(x0.5).
Raises accuracy of Thunder and Hurricane as 1.
Changes Weather Ball to be water-typed.
Lowers Photosynthesis, Morning Sun, Moonlight recovery.
37 Aqua Tail Water-Type Physical move 90 1.2 90% Single
(No additional effects.)
42 Hydro Pump Water-Type Special move 120 1.8 80% Beam
(No additional effects.)


TM / HM moves (edit)
Ice Beam
Double Team
Iron Tail
Hidden Power
Ice Punch
Rock Smash
Focus Punch
Icy Wind
Rain Dance

Damage Taken

Main article: List of Pokemon Weaknesses
Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Psychic-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Dragon-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Ice-Type2 Steel-Type2 Dark-Type2 Fairy-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx1 Dx0.5 Dx2 Dx1 Dx1 Dx0 Dx0.5 Dx1 Dx1 Dx0.5 Dx1 Dx0.5 Dx1 Dx1